INNOVET project launch online event, February 2022
Education through gamification On the 1st of February, 2022 the first transnational meeting for the implementation of the ERASMUS+ Strategic partnership project “Game-Based Learning: Innovative e-learning pedagogies for VET educators”, took place online via ZOOM...
Piloting Techbyrinth app and kit, February, 2022, Constanta
Techbyrinth App to become digital competent We had the opportunity to pilot our Techbyrinth app (Android / iOS)! On the 10th of February 2022, we asked the young members of the Team 4 Excellence team to test our educational quiz about good digital skills and...
Active participation, February 2022, Mihai Eminescu, Constanta
Active participation First of all, this workshop was not new for us. On Wednesday 9th February, we continued to improve the “active participation” workshop we introduced the day before. This time, we did it in front of a smaller number of students. In total, twelve...