INNOVET- Education through gamification
On the 14th of March 2022, TEAM4Excellence Association organized in Agigea, Constanța the first face to face transnational project meeting within the Erasmus+ INNOVET Project. The project aims at integration of game elements and game-based learning strategies in vocational education and training. These are beneficial in all stages of designing courses, conducting training as well as for assessment.
The event was attended by delegates from all project partners:
- “Carol I Commercial College” Constanța, Romania
- “AKIRA Association“, Italy
- “Konya Provincial Directorate of National Education“, Turkey
- “Association TEAM4Excellence“, Romania
During the meeting, partners discussed about the project implementation plan as well as about the visibility and transferability of project results.
First, partners developed a methodology to guide experts and teachers to conduct primary and secondary research to collect, analyze, evaluate and validate best practices for using gamification in the educational process.
The most relevant games used in the process of teaching, learning and assessment, together with the game elements, will serve as the foundation of the innovative game based learning program.
The main results of the project comprises new teaching tools and a digital game-based ecosystem for teachers, students and educational institutions.
Location: Agigea, Constanța
Date: 14 March, 2022
Want to see more about our Erasmus events?
Build confidence | Recognize own abilities | Broaden horizons